While Book of Demons by no means falls into this category, its gameplay can, at times, feel that way. There’s an entire subgenre of games today known as clicker games, where the object is to click or tap the screen as fast as possible to achieve a certain goal. What follows is a veritable test of endurance for the player’s poor left-clicker finger. Having just returned to his hometown after a long absence, the player character learns of monster sightings and townsfolk mysteriously disappearing, and is sent to investigate the floors and dungeons beneath the nearby Old Cathedral to discover the cause. Book of Demons, the inaugural piece of this whole endeavor, really has its work cut out to open the door for six follow-ups, and certainly showcases the developer’s ability to keep the player coming back for more, though its gameplay systems do grow a little long in the tooth during its final chapter.īook of Demons is clearly designed as a love letter to the original Diablo, and introduces players to the Paperverse, a fantasy game world populated by origami-style characters and monsters, presumably meant to be the setting of the further series as it unfolds. This isn’t just PR lip service, but is evident in the game’s title menu, which displays a cavernous room with seven stone podiums six empty and unused at this time, while one supports an open book upon it. Its debut title is only the first in a planned seven-part series of games, each one harkening back to the design of a particular old-school PC game, titled “Return 2 Games”. It would be quite difficult to call first-time developer Thing Trunk anything other than ambitious.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |